Devlog
- March 29, 2022 by treehann#demo, #alpha, #release, #early, #puzzle, #platformer, #lonely, #robot, #plants, #seeds, #solumnoid, #puzzle-platformer, #platform, #game maker, #gamemakerAhem -- this devlog post is just a quick announcement that the Solumnoid alpha demo is released early! I handed out some demos at GDC last week and was encouraged to make it more readily available by... Continue reading
- March 13, 2022 by treehann#schedule, #alpha, #testing, #testers, #solumnoid, #puzzle, #platform, #pcI'm keeping it brief today because I'm hard at work: Solumnoid has a release schedule now! Mar. 21-25 - The free demo will be available early to GDC 2022 attendants. Mystery date soon! - The free demo... Continue reading
- February 27, 2022 by treehann#alpha, #puzzle, #platformer, #puzzle-platformer, #pixel artI'm writing a quick update today to share good news: Solumnoid is on its last stretch of development! Some recent updates: All core puzzles/areas finished Limited level skip mechanic implemented Menu... Continue reading
- August 02, 2020 by treehann1#level editing, #level editor, #puzzle-platformer, #puzzle-platform, #solumnoid, #level design, #puzzle design, #puzzle editorBefore my long hiatus in developing Solumnoid , I spent a few long days hunkered down, listening to metal and blasting out some code for an in-game level editor. The idea was to use it for user-gene... Continue reading
- July 24, 2020 by treehann#puzzle-platformer, #abandoned, #inspiration, #plants, #seeds, #robots, #level editor, #gamedev lifeMy lonely little robot finally makes its way onto my page! A couple years ago I started a little puzzle-platformer which was born from a few ideas. One idea was to make a game with a seed-planting mec... Continue reading